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Doug Brewer - Half and Half (1-2)

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Doug Brewer - Half And Half - Volume 1


Practical Magic for the Working Performer!

Ultimate (?) Wild Coin Routine

  • History Production: A devilishly clever way to produce 3 coins while ringing in a gaff.
  • Ultimate (?) Wildcoin: Doug's handling of the classic effect. 3 coins change one at a time into a Chinese coin. A super clean, visual change turns them back to silver.
  • Payout (Performance only): A favorite from The Unexpected Visitor Vol.1 fits perfectly here.
  • Chinese Change: The finale for the entire routine brining it all full circle.
A Bill Routine
  • Transporter Malfunction: Doug's surprising variation of the classic $1 and $5 transposition, based on a routine from Joshua Jay.
  • Skullcracker Correction: Bob Sheet's visual, in-the-hands change, corrects a horrible situation.
  • bill2box: A killer ending to the entire routine. They never see it coming.
The Triple Crowns (Based on Larry Jennings' Triple Discovery Routine)

 

  • Ace Revelation: Two jokers morph to reveal the Aces.
  • Royal Crown: A demonstration in cheating leads to a progressive revelation, ending with a Royal Flush.
  • Australian Crown: A reworking of LJ's Triple Discovery routine to reveal 3 selections in a surprising and magical way.
Shell Game Finale
  • Borrowed Ring: So you want to end the Shell Game magically? Here's how Doug does it with a borrowed ring.
  • The Pearl (explanation only): A beautiful surprise ending, particularly useful for your female spectators.

Running Time Approximately 1hr 9min


Doug Brewer - Half And Half - Volume 2


Practical Magic for the Working Performer!

Stand-up and Be Counted Routine

  • Coin Catch: How do magicians play catch? Based on Fred Kaps Coins & Silk routine. Simplified and amazing. 
  • Shell Fly: Not again! A super clean and logical extension of the previous routine. 
  • Savior Faire Vanish: A stunning way to instantly vanish 3 coins in a silk.
  • Cointinuum: a shorter variation of one of Doug's own routines. 3 coins vanish one at a time at the fingertips. Look out for the surprise ending.
Card in Motion Routine 
  • Quick Card Through Table: Make a card visually penetrate up through the table, and a chosen card penetrate down into your hand. All at the same time!
  • Three-zers: A silly pun leads into a killer revelation of a signed card. Based on ideas from Br. John Hamman and Alex Eimsley.
Imaginary Air Mail

 

  • Direct from Doug's lecture, a handling of "thought card across" that Gordon Bean loved. 
Syd's Quartet
  • Syd Segal's ultra-clean version of LJ's Monarch's Quartet. You'll fool yourself.
Running Time Approximately 50min



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