Product details
John Gelasi and Wild-Colombini - John's Card Creations Vol. 1
John is only 17 years old, but his card magic is full of new handling and creativity, that allows him to present very strong card routines which are relatively simple to perform. John will soon be a new star in the firmament of card magic.
CONTENTS:
OFF-TEMPO ACES: Four blacks change places with the four aces, all leading up to a kicker ending that nobody will see coming!
TOP BILLING: The magician produces the three mates to a selected card in three unique, spectacular ways. Easy to do, but a real crowd-pleaser.
DEFECTIVE: A direct and simple transposition effect with a fun, unique presentation.
NEAR-SIGHTED JACK SANDWHICH: A killer double sandwich routine using the two one-eyed jacks, but with a little difficulty. Eventually, the other two jacks make a surprise appearance.
DALEY PLUS 2: An updated handling of John's February 2012 Genii magazine effect. Dr. Daley's classic plot with the four kings, two selections, and an incredibly impossible card-in-box ending.
HOLD UP: John's version of the famous "Ambitious Classic"; Ace, 2, 3, and 4 of spades rise to the top of the packet (even visually!). At the end, the ace vanishes and reappears in an impossible location.
THIS MIGHT BE A PROBLEM: A unique and different approach to the Hofzinser Ace Problem with no forcing or peeks of the selection (honest!).
OIL, WATER AND PROM: Three red cards and three black cards are used for a four phase routine full of visual, spectator-engaging magic; fun O & W routine that you'll love doing.
YES, WE CAAN: A super easy yet extremely effective new spin on the "card at any number" plot using an old principle; I think you'll really like this one.
SPACE MOUNTAIN: Tons of magic in this multi-phased routine using only four cards - cards transpose, rise, twist, change, and more!
John Gelasi and Wild-Colombini - John's Card Creations Vol. 2
More of the great card routines presented by John in Vol.1
CONTENTS:
SCATTERBRAIN: "B'wave" meets "King Thing"! A selected ace appears in a packet of jokers, and the other three aces "scatter" to various locations (the card case, etc.).
THE GHOST TALKS: A mentalism-style spirit slate routine, but using playing cards. A neat change of pace that fits nicely into any card set. J.G. MONTE: John's impromptu 3 card monte routine; lots of magic and surprises in multiple phases in this classic con where you just can't win.
HOF WITH A TWIST, AGAIN: Four kings and a selected card. The king of the same suit as the selection reverses multiple times, then switches places with the selection in the spectator's hands!
ESTIMATION: A demonstration of estimation and magic with a deck of cards leads to finding the aces one-by-one with the help of a spectator.
RE-PRODUCTION + FOURTH FLOOR: An easy and extremely magical way to produce the kings and aces. The two sets of cards are then used for a fun elevator routine full of magical moments, inspired by Nick Trost.
DOT DOT DOT: A card merely "created" by a spectator rises to the top of the deck with no funny moves whatsoever; a real fooler using a brilliant principal.
SELFSAME: Inspired by "Dupes" by Cameron Francis; using four cards, the magician locates the spectator's selection, causes the cards to have backs on both sides, change into jokers, then finally, change into four of a kind. Phew!
BIG MISTAKE: Fun, quirky magic with three jokers and a king; lots of magic in just a few cards!
A.P. ASSEMBLY: An implicit new approach to the classic assembly with a unique second phase in which one card travels between the deck, the packet, and the indifferent cards.