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Gerard Zitta - The Guide

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In ten seconds, you will be able to guess any information thought among two possibilities. It can be any effect where there are two outcomes.

  • Improvised
  • Very versatile principle
  • Can be used in existing routines where you need to know for instance if a thought card is RED or BLACK, if a spectator likes something or not, etc.
Key points:
  • The nice thing about this principle, is that it is 100% impromptu, and even improvised.
  • 100% Hands off
  • No stooges
  • No gimmick or electronics
  • Works with many objects that can be borrowed (pen, knife/spoon/fork, lighter, eraser, card box, pack of cigarettes, cigarette, phone, bill, envelope, book, notepad, piece of paper, glasses, hat, scissors, business cards, etc.)

1st edition 2016, 20 pages.
word count: 3739 which is equivalent to 14 standard pages of text


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